1 · Install the app#
The download button in the header picks the right build for the machine you're reading this on.
Windows#
Download the installer (…_x64-setup.exe) and run it.
- It's code-signed (publisher: Open Source Developer Remo Vincenzo Vetere), so Windows SmartScreen lets it through without drama.
- It installs per user — no administrator rights needed.
- The app updates itself: it checks on launch and installs new versions with one click.
macOS#
Download the …_aarch64.dmg and drag the app to Applications.
- Apple Silicon only (M1 and newer). There is no Intel build.
- The app is Developer-ID signed, notarized and stapled, so it opens normally — no Gatekeeper right-click dance.
- It updates itself on macOS too.
Important
The automation is Windows-only. On macOS the studio is a character
definition and generation tool: you define the ROM and Save writes both
artifacts — the Daz apply-script (.dsa) and the Houdini PoseAsset CSV — and
those files are the product. Running them is then yours to do by hand.
Windows-only, because each one drives another application or reads the Windows registry:
- Everything that drives Daz Studio for you — the DTH Export batch, Tools → Scan & index, opening a scene in a running Daz, and the bundled Runner plugin.
- The DTH Exporter Plugin itself, which is a Windows Daz plugin — so direct export and the bone-scale reference skeletons that depend on it.
- Everything that drives Houdini through
hython— Generate project, Fill network, and the whole Utils drawer. - The installation cards in Settings, which read DIM's and SideFX's Windows registration — on macOS you fill the folder paths in yourself.
You can still run the generated script in Daz Studio for Mac and import the CSV in Houdini for Mac by hand; that is the classic workflow the studio automates on Windows.
Launch DTH Character Studio. You'll land on the Home screen — empty for now. Before creating anything, do the one-time setup.